Mazda 3

Mazda 3

ProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 999999984306749440.000000
cameraFocalLength (float): 40.000000
cameraFov (float): 11.421641
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 388.362885
cameraTransform (m44f): [{0.502806, 0.862909, 0.0507321, 817.037}, {0.864287, -0.50282, -0.0134182, -247.178}, {0.0139305, 0.0505938, -0.998622, 127.099}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 5959, 4214]
displayWindow (box2i): [0, 0, 5959, 4214]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000

=Channels=
A (half)
B (half)
E_MM1.B (half)
E_MM1.G (half)
E_MM1.R (half)
E_MM2.B (half)
E_MM2.G (half)
E_MM2.R (half)
E_MM3.B (half)
E_MM3.G (half)
E_MM3.R (half)
G (half)
GI.B (half)
GI.G (half)
GI.R (half)
I_MM1.B (half)
I_MM1.G (half)
I_MM1.R (half)
I_MM2.B (half)
I_MM2.G (half)
I_MM2.R (half)
I_MM3.B (half)
I_MM3.G (half)
I_MM3.R (half)
I_MM4.B (half)
I_MM4.G (half)
I_MM4.R (half)
I_MM5.B (half)
I_MM5.G (half)
I_MM5.R (half)
I_MM6.B (half)
I_MM6.G (half)
I_MM6.R (half)
R (half)
Z (half)
diffuse.B (half)
diffuse.G (half)
diffuse.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
reflect.B (half)
reflect.G (half)
reflect.R (half)
refract.B (half)
refract.G (half)
refract.R (half)
selfIllum.B (half)
selfIllum.G (half)
selfIllum.R (half)
shadow.B (half)
shadow.G (half)
shadow.R (half)
specular.B (half)
specular.G (half)
specular.R (half)

Deine Meinung hinterlassen